Hello guys!
I bumped into the following undesired behavior.
Everything I have on the screen can be noticeable blurry depending on objects scale. It’s about either GUI and Game Objects. E.g. I have a GUI element:
as you can see the quality is quite good and that’s my target quality. But if I change window size just a little bit (no matter make it bigger or smaller) then the element gets quality like this:
If I go on changing window size then sometimes I get perfect quality and sometimes unacceptably bad, and all this happens as I said not depending on scale up or scale down, any direction.
In the editor the quality is always good no matter which scale, but in Windows build and HTML5 build that thing above happens.
What can be a reason and how to solve the problem?
Thanks in advance!