Is it 2 or 3 or later?
With Editor 2, will it be possible to edit these parts of the engine more easily? I’ve worked with GLFW before, and there are some improvements Defold needs in regards to GLFW that I could do.
Is it 2 or 3 or later?
With Editor 2, will it be possible to edit these parts of the engine more easily? I’ve worked with GLFW before, and there are some improvements Defold needs in regards to GLFW that I could do.
I think we use a modified version of GLFW 2. It’s not impossible that it could be extended when we finally open up for extendability, but I can’t promise at the moment. Any specific stuff you are missing?
Main things I need to publish desktop build on Steam (steamworks not required). I want to publish StarOde on there is a 100% free game when it’s ready.
The stuff I put in this zip will fix the icon problem in GLFW Windows build icon problem (DEF-1790) (SOLVED)
You could have us specify a .res file instead of an icon too
Would be nice
Love the feedback, here is a quick rundown from my perspective:
This has been fixed and will be released in next stable!
Most of the following points are things we should implement in the engine:
But with the added possibility of extensions in the future, most of these could be solved by users as well.