Errors in the bundle Linux

Hi,
When running from the Editor, my game works as expected:
No errors, factories spawns instances, PatricleFX are shown, etc.

But when runs the bundle (Linux) app, it shows:

ERROR:GAMESYS: ParticleFx could not be created since the buffer is full (1). Increase the ‘particle_fx.max_count’ value in game.project
ERROR:GAMEOBJECT: Could not spawn an instance of prototype /main/virus.goc.

I´ve checked the game.projectc file, it reads:

particle_fx]
max_count = 128
max_emitter_count = 128
max_particle_count = 1024

Really a bug or I am missing something ?

1 Like

Hi @Rodolfo_Leibner !

I think this might possibly be a bug.

Are you spawning new particle systems at runtime?
Would it be possible for you to share the project with us? Or perhaps create a small test repro case for us.

Hi Mathias_Westerdahl
This is the project:
https://drive.google.com/drive/folders/1wWTveynI-zjZwllUNCqmXVmoHrXYIzwN?usp=sharing
Thanks for your prompt reply

I’ve looked at your example, and it seems like indeed there is a bug somewhere.

There is a workaround for now, and that is for you to disable the “Dynamic Prototype” option in the astronaut.go file:

That feature is fairly new, but also for an advanced use when downloading new content (which most users don’t do), so unless you really wanted that feature, you should be fine without it.

3 Likes

Oh, it was that unnecessary (for me) “Dynamic Prototype” . Thanks for your help.
As you saw, I’m just beginning to understand Defold and its amazing capabilities.

On the other hand, I’ve noted that some Editor shortcuts do not works under linux OS (e.g. Ctrl+/ for Toggle Comment)

Congrats for your job !

1 Like

Thank you for the project, it helped me find the problem. The bug has been fixed for the latest beta (1.6.1) and will be available in 1-2h with the next update

2 Likes