Hi,
When running from the Editor, my game works as expected:
No errors, factories spawns instances, PatricleFX are shown, etc.
But when runs the bundle (Linux) app, it shows:
ERROR:GAMESYS: ParticleFx could not be created since the buffer is full (1). Increase the ‘particle_fx.max_count’ value in game.project
ERROR:GAMEOBJECT: Could not spawn an instance of prototype /main/virus.goc.
Are you spawning new particle systems at runtime?
Would it be possible for you to share the project with us? Or perhaps create a small test repro case for us.
That feature is fairly new, but also for an advanced use when downloading new content (which most users don’t do), so unless you really wanted that feature, you should be fine without it.
Oh, it was that unnecessary (for me) “Dynamic Prototype” . Thanks for your help.
As you saw, I’m just beginning to understand Defold and its amazing capabilities.
On the other hand, I’ve noted that some Editor shortcuts do not works under linux OS (e.g. Ctrl+/ for Toggle Comment)
Thank you for the project, it helped me find the problem. The bug has been fixed for the latest beta (1.6.1) and will be available in 1-2h with the next update