Haha! If it actually mattered at all, I would definitely argue with that issue tag.
It seems interesting. It seems like heās focused on the āskinā interactions, which I donāt think would help at all with higher gravity or lower frame rate, but I havenāt managed to muddle through his whole explanation yet.
He he he! I think whatās important is how itās solved. Would love to have a solid fix for this, rather than a complicated workaround.
It looks like newer versions of Box2D avoid this problem by using edge/chain shapes rather than polygon shapes. This and other possible fixes are discussed here.
Would it be possible to update Box2D? It may be that the tunneling issues happen because of the older version of Box2D? And it would allow for chain shapes to be supported.
It would not be trivial. We have modified Box2D so itās not like weād only have to update some source and header files or link against a new pre built lib.
And I have a long list of things with higher priority than a Box2D update Iām afraidā¦ BUT if thereās anyone out there with plenty of experience working with the C version of Box2D Iād like to get in touch. I would be willing to discuss a collaboration around an upgrade somehow.