For now a lot of Defold developers don’t know that bundle with “release” checkbox - isn’t “true” release build. Yes, just if you have NE in the project, but Defold was made like a modular engine, and almost every project has some NE’s.
In monday developers who made games on LD using defold, complained (in RU community) about serious lags in Chrome. And I had to explain to everyone personaly where is the problem and how to make “true” release build. It was not only new Defold developers, even some oldfag didn’t know that.
We told with guys in chat, and @dragosha offered temp solution:
- show RED warning near the release checkbox with the link to explanation how to build a real release build.
Of cource this it temporary solution until NE will be finished.
I think this is may be a really serious kicking to the Defold reputation as a fast crosplatform engine. Because many people wouldn’t try to undestand whats wrong and would make a conclusion that Defold is not so good as we say. (Especially in situation when developer sure that he made a release build because he/she tap to the release checkbox)