Hi guys,
I know it is an old conversation, but, here I am… ;D
I am an old man, but still a newbie in this subject.
I am making a 3D (low poly) game, and I’ve seen that “developer.android.com” suggests that a scene with 210 000 triangles, can run smoothly on 30 fps on android devices.
My questions :
Does it apply to Defold on mobile devices?
Is it a good idea to limit each level or proxy-collection to this polygon count ? (in mobile games, of course)
Do you have a “magical” number for the total amount of textures that I can use for each level or proxy-collection?
If I spawn various instances of the same non-proxy-collection, in a 3D like maze, will it not impact very much in memory usage?
Many many thanks,
Marcos