Hi @Ragnar_Svensson, happy 2017!
Me and my team would love to test the new Editor 2.0, I was hoping you could give us early access?
Hi @Ragnar_Svensson, happy 2017!
Me and my team would love to test the new Editor 2.0, I was hoping you could give us early access?
Well… as I love to play with new things and would love to help you guys with the beta testing, may I join it too?
Hi @Ragnar_Svensson, I would like to test and play with the new Editor, can i have a beta access?
For confirming,
Can I preview my particle in Editor 2.0? I pressed “space” but nothing happen. Thanks!
Yes… It’s in the “Scene” menu.
All old keyboard shortcuts are not in place (yet).
Thanks!
Will Editor 2 expose the properties of game objects when displayed in the hierarchies in the outliner, and I don’t mean user defined properties.
Sorry yea, read original comment made sense in my head, in editor 1 the collections within collections cannot be directly edited, you have to enter each collection separately to adjust game objects, it would make the editor so much nicer to use if I could stay at the top most collection, and edit all game objects from there
Yes, we call that “in-place editing” and it’s a new feature in Editor 2. I don’t know if the design is 100% ironed out yet though. @Ragnar_Svensson can tell you more when he got time (he’s on vacation for a few weeks now).
OMG love you all Defold team
Here’s a small teaser from the Native Extension, we’ve currently added Android support (C++ only), and we’re continuing work on the pipeline and server parts. Happy weekends, and may the global game jam be with you! (?)
Where i can get this? Is it offline feature?
Not released yet. Only teaser previews.
Can I take part in beta?
Hi guys, I would also like to request a beta access. Cheers
+1 I also want to take part in beta.
I’ve taken a break from these forums and it’s exciting to see what’s going on!
I’d love to have beta access if that’s at all possible. Anything I can to help make this amazing engine better. I really do love it. It’s just hard to explain to people that are used to working with Unity, etc… just how much better Defold is!