This sprint we’ve fixed some stability issues regarding Http requests and Ipv6.
We are also working on updating our internal SSL library to be able to further improve the Http requests to sites with newer ciphers.
We fixed an old issue where the tilemap layers couldn’t be interleaved with regular sprites.
It might be good to double check your Z values again now.
The 2D physics shapes can now be flipped, just like sprites, by using physics.set_hflip(url, flip) and physics.set_vflip(url, flip).
The Android DNK has been updated to use r20. This means that we now use clang++ (previously g++) to build the engine.
This shouldn’t affect your extensions, we’ve already tested with the most popular ones, but if you encounter any issues, pleas let us know.
Engine
#4368 - Added: Added physics.set_hflip() and physics.set_vflip()
#4345 - Added: Added tilemap.set_visible() to show/hide layers
#4363 - Added: Added support for scalar division for vector3 and vector4
I would really love some “Check for updates” button to force Editor to search for available updates, as the current “Update available” looks delayed for me - 3h ago you are posting about a release and I still can’t update from Editor I’ve been dying to check if fixing http requests conclude in fixed Playfab login. I could be at least informed whether the update is really not available or no.
Tilemaps are broken in this release.
Some parts of single layer tilemap sometimes rendered, sometimes not rendered (depends of tilemap size and design), etc. I am unable to describe it more accurate, because it looks like chaos.
I think I found the issue. Please see the attached project. Try adding & removing “Label” component(s) to the “root” gameobject in the “player” collection and then see what happens. Desktop game.zip (640.2 KB)
I have now found the issue, and I am working on a fix.
The bug is related to a miscalcuation on how many render entries the tilemap needs.
A workaround in the meantime is to add one or more empty layers to the tilemap to compensate for that. (Worked in the example you provided)