Defold 1.2.161
This sprint we’ve fixed some stability issues regarding Http requests and Ipv6.
We are also working on updating our internal SSL library to be able to further improve the Http requests to sites with newer ciphers.
We fixed an old issue where the tilemap layers couldn’t be interleaved with regular sprites.
It might be good to double check your Z values again now.
The 2D physics shapes can now be flipped, just like sprites, by using physics.set_hflip(url, flip)
and physics.set_vflip(url, flip)
.
The Android DNK has been updated to use r20. This means that we now use clang++
(previously g++
) to build the engine.
This shouldn’t affect your extensions, we’ve already tested with the most popular ones, but if you encounter any issues, pleas let us know.
Engine
-
#4368
- Added: Addedphysics.set_hflip()
andphysics.set_vflip()
-
#4345
- Added: Addedtilemap.set_visible()
to show/hide layers -
#4363
- Added: Added support for scalar division forvector3
andvector4
-
#4341
- Fixed: C-Ares DNS lookup crash on reboot -
#4311
- Fixed:sys.get_ifaddrs()
results now always have MAC addresses -
#4367
- Fixed: Fix bug with fullscreen in Firefox -
#4234
- Fixed: Upgrade Android NDK to r20 -
#4316
- Fixed: Tilemap regions now batch like regular sprites -
#4339
- Fixed: http.request() fails when starting disconnected -
#2620
- Fixed: Better texture packing of atlases
Editor
-
DEFEDIT-4190
- Fixed: The “~” character now works with all keyboard layouts on Linux -
DEFEDIT-4309
- Fixed: Collision shapes are now rendered properly in 3D