Just wanted to quickly ask if the console on a compiled program will disappear when you have no print statements that output to the console. Thanks in advance
What do you mean exactly? The Windows release target second window or?
Have you tested this on a compiled program yet, or are you basing this on the behavior of the quick debug build? I’d imagine that the non-debug bundle wouldn’t have a console window on OS X or Windows - I can confirm that there isn’t anything like this on OS X at least, but I haven’t ran the editor on Windows or Linux yet.
I’ve tested it a compiled program. my theory is that the console opens in the background because of the print() statements needing somewhere to output to
Hello! This is a known issue on Windows (DEF-1774), it’s hopefully something we’ll get to soon. Is this something which is presenting a problem for you at the moment?
it’s not presenting a problem at all thanks. It’s more just for aesthetics and at the moment the game runs in fullscreen. I think it is something to do with using print() statements to debug since I don’t recall it appearing before then
Great! Its in our “next” backlog and should be picked up as soon as someone has some spare time during a sprint, but this not assigned (or guaranteed) a specific release version.