Web/Sticky Iron release notes (Sep 30–Oct 13)
- Released: Games and assets are now filterable using tags!
- When uploading screenshots, users will now see a loading spinner while images are uploading.
- Dashboard got some design lovin’, to make it more unified with the rest of the site. Mainly moving the “New project” to the top of the projects list, fixing colours, and tightening the rows (man, those gear icons were weird).
- When uploading attachments, users will now see the original file name, as well as when the playable was uploaded.
Fixed an issue where…
- …the “Use this” bar was displayed on asset pages, even though there was no attachment nor library added.
- …tags were not loaded on the “settings” page.
- …HTML5 playable was not playable in Internet Explorer 11 (ping @AGulev)
- …it was not possible to remove thumbnail images.
- …the “SFX/Music” tag caused errors. It’s now removed (use the tag Audio instead)
- …“Easy Hosting” (i.e. easily making the Library URL from Defold-hosted project available for everyone to use, and not just project members)
- …some links looked broken in Dev logs (ping @leszekkrol)
- …clicking on the “Post comment” or “Post dev log” button twice would result in two instances of the comment/post.
- Generate HTML5 playable. If your project is hosted on Defold’s servers, this will allow you to build a HTML5 playable directly from the “Settings” page.
- Better dev log/forum integration. We will do changes to the dev log system, which basically will result in not having dev logs in both forums and Sticky Iron.
- Link community page to Github repo. This will allow you to link a Github repo to your community page, meaning we will display the README .md and LICENSE .md, instead of having them as two separate instances. Further along, we could add features like “Build HTML5 playable” from the Github repo, and similar—but this is a first step.
Happy Friday, everyone!