I have this model in defold and blender:
The problem is what is these extra pixels on the textures of the meshes? the terrain of grass is composed of various squares, each has its texture mapped to a tileset i have here, but why is it mapping extra pixels from other tiles? Ppl in the discord server guided me to create make the mapping pixels away from the borders of the tiles, it works but i cant do that consistently across all sqaures and alike, id have to manually set each map of each square. How can i solve this?
heres an image of me trying to make the mapping a bit smaller to create a gap between the map and the borders of the tiles: