So far, by my knowledge, the only way to animate game object properties is by code (https://defold.com/manuals/property-animation/). I’m not sure if there’s a better way to do this visually, if there is please let me know, without an extension/plugin/third party stuff.
If there’s none, then… to create just a simple ~2s animation like this,
takes quite a code like this, and this is barely half of it:
Every magic number up there is getting harder to track, but cleaning this code up is not productive when changes are imminent such as adding/changing/removing game objects, properties to animate, etc., and I also kinda need to memorize the timeline in my head because everything is running in parallel by time.
Now I don’t mind doing my project like that because I like Defold, but I hope it’s not too much to wish that this can be a lot easier, like a built-in animation editor? Something like Animation Clip in Unity and Cocos Creator, or Sequencer in Unreal? Also maybe a visual pathing where a game object can just animate by path?
A built in animation editor would be terrific, though I’m estimating something like that would likely take a ton of work and would likely be an extension. I also reckon the devs are more focused on other things since the team is not super large.
Blockquote Panthera main purpose - give your the huge speed up at Defold animation flow even with more accuracy. You not required to do animations via code and run the game every change to see the changes. Make animations in the Panthera and export it via code right into the game!
Yes, we’ve had plans for it, and once even started a design, but the the project was scaled down.
We’d of course like to get back to it eventually, but there are no immediate plans for it, no.