Hey Defold Community,
We are working on a mobile casual game since a few days now and discovered two problems when it comes to deploying to Android (and maybe also to other platforms).
The first problem refers to the camera which is as I understand also manipulated through my renderscript, which is almost the same as published here (except the helper class for transforming screen cordinates to world coordinates since it is not needed): https://github.com/britzl/publicexamples/tree/master/examples/fixed_aspect_ratio
After installing the built apk file and opening the app, I noticed that the screen on my smartphone (Samsung Galaxy S5) is filled as wished, while the screen on my friends smartphone (Samsung Galaxy S7) , which has a higher resolution (4k) but the SAME aspect ratio (16:9), is not completely filled with the level.
The second problem seems like a performance issue or a wrong configuration, since the game is lagging as the level progress increases. The weird thing about that is that the game only starts trembling on the S7, which should have much more CPU and GPU power.
We would appreciate help of any kind
Thanks
André