I believe this could be a matter of precision.
As you are scrolling away from origo better precision might be necessary for the camera.
At least in earlier versions of the engine the vertexprogram of the engine had the precision of “medium” like this:
uniform mediump mat4 view_proj;
uniform mediump mat4 world;
attribute mediump vec4 position;
attribute mediump vec2 texcoord0;
varying mediump vec2 var_texcoord0;
Try create a new material using the “old” fragment-p but creating a new vertex-p with the head like this:
uniform highp mat4 view_proj;
uniform highp mat4 world;
attribute highp vec4 position;
attribute highp vec2 texcoord0;
varying highp vec2 var_texcoord0;
That did the trick for me at least.
See if it helps.
/A