I’ve added Android icons of different sizes as in game.project but I’ve obtained the result as on the picture - white ugly halo appeared around my icon.
Is the only way to get rid of it the use of Adaptive Icons? Or it’s not related maybe?
I’ve added Android icons of different sizes as in game.project but I’ve obtained the result as on the picture - white ugly halo appeared around my icon.
Is the only way to get rid of it the use of Adaptive Icons? Or it’s not related maybe?
Okay, it’s not actually a Defold question but Android one. I have found my answer here: https://stackoverflow.com/a/72399057
So yes, to avoid surrounding the icon with white we should use Adaptive Icons.
I think the question of icons come up too often for us to not have an helper approach to this.
There are these topics:
https://forum.defold.com/t/using-adaptive-icons-for-android-builds/28686
https://forum.defold.com/t/create-adaptive-icons-for-android/69375
They’re pretty helpful, I’m following this setup right now, I hope to get it working anytime soon ![]()
The bulk of the work is creating the icons themselves which is not that easy if you aim for the pixelated look ![]()
Hey, it it works!
Is specifying the “App Icon NNxNN” fields in game.project - Android section enough, to create a fallback to the legacy icons on older Android systems? I have set up my project EXACTLY like britzl in his sample github repo. I ask because it looks like I have no way to test it yet.