Adaptive Icons - a necessity?

I’ve added Android icons of different sizes as in game.project but I’ve obtained the result as on the picture - white ugly halo appeared around my icon.

Is the only way to get rid of it the use of Adaptive Icons? Or it’s not related maybe?

Okay, it’s not actually a Defold question but Android one. I have found my answer here: https://stackoverflow.com/a/72399057

So yes, to avoid surrounding the icon with white we should use Adaptive Icons.

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I think the question of icons come up too often for us to not have an helper approach to this.

There are these topics:

https://forum.defold.com/t/using-adaptive-icons-for-android-builds/28686

https://forum.defold.com/t/create-adaptive-icons-for-android/69375

They’re pretty helpful, I’m following this setup right now, I hope to get it working anytime soon :grinning_face_with_smiling_eyes:

The bulk of the work is creating the icons themselves which is not that easy if you aim for the pixelated look :expressionless_face:

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Hey, it it works!

Is specifying the “App Icon NNxNN” fields in game.project - Android section enough, to create a fallback to the legacy icons on older Android systems? I have set up my project EXACTLY like britzl in his sample github repo. I ask because it looks like I have no way to test it yet.