Is there a simple example for 3d Pixelated rendering in Defold?
I have searched in various places but all I found is LowrezJam and Pixel Planet (youtube). Is there a more basic project that directly implements Pixelated rendering in 3d games?
3D pixelation is just using low resolution textures and setting the nearest filter in the project settings, according to the link above.
But 3D in Defold is a wider topic. You can take a look at this or this thread.
Since you are specifically interested in pixel 3D, if this example is what are you looking for then take a look at the demo that comes with the trenchbroom extension.
Unfortunately, your picture didn’t load, so it’s not clear what type of 3D we are talking about.
Yeah, Its my first time post on this forum, and i am not using english so, sorry if there is a “wrong translated word”.
I end up found “defold team explain” series on YouTube (uploaded 4 years ago) and that’s give me better understanding of render and shader work.
Then i render all models to render target, make a quad and get the texture from render target, finally i set the quad material and tweak the fragment program.
In the fragment program i add the glsl script for Pixelated Effect from Defragments Project that’s i found on github.
You won’t have it dynamic to e.g. window size, so take a look how projection matrices are calculated in default render script for different kind of projections