This is probably my only real area of concern for this engine, I’m blown away by everything else (the IDE integration, the Nintendo Switch support, the dedicated 2D engine…)
I was searching the forum and the threads I could find on this topic are quite old (2019), looks promising, support for multiple gamepads added (awesome) but I was just wondering;
What’s the current status for gamepad support when it comes to;
- Supporting all kinds of wacky 3rd party gamepad controllers, or even just Xbox One and PS4 gamepads on PC?
- That pesky “4 gamepad limit” for Xinput gamepads, the usual option is to fall back on Directinput support
While I don’t expect anything to compete with the level of gamepad suppor that Rewired brings to Unity, I was wondering if there was a page devoted to what current gamepads are tested working on Defold and if the 4 gamepad limit has been addressed? And if not, where these issues may sit in priority list for Defold development?