Update on what’s happening:
I apologize about being slow. Have a bunch to do, and trying to responsibly juggle everything. Next chunk will be the physics chapter. I slightly got sidetracked with making additional physics examples… and have produced two complete, but still small games (actually three - a testament to the productivity enabled by Defold, but the third is not physics based). The basic ideas could be remixed to produce a number of original, compelling games. I’ll be uploading guides for making each of them, and at least one of them want to have hosted in the tutorial section here. Right now in my normal work we’re about a week away from finishing a big project and I will be focusing on that about until the end of this month, and then will get these next few things up! Lots more I want to do!