I agree that full game samples are important. I dislike in game dev learning / starter kits that samples are not well polished, no real playable games that are fun.
I'm working on a bunch of different full (fully playable and trying to be fun with all menus but still minimal) game examples right now. Some of them fit what you want, there is a variety. I'll post about here when they are ready.
Will for sure add some board game / turn based sim type games to my to do list. I've been thinking about doing hotseat base Go (no computer) and Chinese checkers. I bet it would be possible to use the PlayFab service to make turn based games without having to host any extra server stuff yourself. I'll need to check it out later. There are cheap ways to do it (which are more exploitable) and more secure ways which are less easy for users to cheat, which is important if you want a game to be ran as a service that isn't griefable/cheated.
Looked at some of the Koei games for SNES and there are some really neat mechanics which are hardly seen in modern popular games. http://snesguide.com/publishers/koei/ Only looked at let's plays, but will play them later, and posting here as a reminder...
Card game and adventure game are on my todo list already. I'd like to do a dice board game like Redhook's Revenge too... when I was a kid those kinds of games were one of the first I designed on paper and played with my friends. Basically Snakes and Ladders kind of thing but with more flavor and meta gameplay to make it interesting.