Official site: https://www.bookofdefold.com/
I’ve decided to compile a book on Defold.
It’s in progress now. It will cover everything Defold, and eventually Editor 2 for anything that has changed. It will also cover some game design patterns and general best practices.
After it’s “finished” I’ll still try to update it as features change with Defold, as I’m intending to switch to Defold fully once my team’s projects are finished with other engines.
It will include several pre-made game examples. I’ll try to follow best practices only.
It will be both free and paid. I’ll make a site for it later, and the online HTML version will be free to read. If people want to download PDFs etc. they will have to pay a fee.
Once it’s complete and solid I’ll ask some of the regular technical book publishers if they would like to make and publish a physical print run.
I’ll post in this thread when there are updates. Anyone with questions can ask here.
If you would like to get early access to the book, get updates as it’s updated, and get access to the buyer exclusive content then you can pre-purchase the book here: https://subsoap.itch.io/book-of-defold