Witchcrafter: Empire Legends

It’s been almost 2 months since last dev log :smiley: I feel guilty for this, but instead writing, I spend my whole time, well… writing.

I did refactored a terrible mess after a quick&dirty demo release for UDGJ#1. I also had to rest from this and made a game for LD#44 - Lifeless Space. Nonetheless, it was somehow connected with my project, as I was reconsidering and designing elements interaction - e.g. contact with fire will conclude as burning, melting or evaporating the touched object, depending on its properties. Some of them are present in the submission.

Well, feedback from UDGJ also involved my thoughts about a magic system - for now I’m focusing on interaction instead of the source of the elements. And when it comes to source…

It’s the theme for next UDGJ, that I’m planning to participate too :smiley: I have an idea to use my Defluid to both Witchcrafter and my submission for the jam! That would be a win-win situation, resulting in neat water elements simulation in my both games. That’s a plan, so I have nothing to tease for now, but believe me, during the jam, you’ll see what I’m thinking about :wink:

Next of my assets I want to utilize is of course Defork - that I will use as a dialog base for my game. I polished it, and there are handled Twine “nodes”/“tags” such as: “next” - to skip displaying options to choose and only go for the next text node/ next speech, “exit” - to end the conversation and some tagged with “!” that will indicate important events that I want to save, because they will shape the world, events and characters.

I’ve managed to learn Defold and Lua at that level, that I’m encouraged to create a…

Non-linear quest system. I was working on it a lot, it’s quite generic, but it’s tuned for my RPG and Defork. I was even trying to create quest’s time-line in Twine! :smiley: I read a lot about quests, systems and dialogs design, so I hope it will be fruitful. The scenario for the prolog is created long time ago, so I started with this. It is a proper tutorial and story introduction, so as soon as it will be polished I will release it in place of my current demo, that has no tutorial.

So, be prepared :wink:

Keep your fingers crossed, guys! Cheers! :wink:

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