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Thank you to everyone for your help!
Edit: question title has been updated.
the collection is currently being loaded (at least sprites associated with it are being loaded), but the script that would load the initial main menu isn’t being hit. Still trying to figure out why.
Hello,
I’ve been working with Defold for a couple months now, and so far my local builds have been fine, this is what the screen loads to on a build, it has menu music:
I’m now at the point where I wanted to get the game play tested; to make a sharable exe I read that I needed to bundle it, and since it’s a desktop game, and I’m on a 64-bit windows machine, I set it up as such. I assume that, since this is meant to be a “released” version of the game, i would bundle it in release mode.
However, when I bundle into a windows release version:
I end up with a folder containing what I assume to be the correct files, and an exe
However when i run the exe, either normally or as an administrator, I get a black screen, no audio.
could it be that I’m missing an important step here?
Also I get no build errors, and the report reads:
I also run the DefOS extension/package, if that’s something that could be causing an issue.
Finally, I tried to bundle a tutorial project, and that works just fine, which leads me to believe it’s more of a code issue than a setup-steps issue.