I use Defold-win32-x86_64, but when i launch the game,the window begins with a white blank,I hope it begins with a black screen. By the way, when launched in macosx, it begins with black
Not possible for us to change, engine team has to fix it.
OK,thanks, does the defold-editor-macosx get more maintenance than the defold-editor-win32 ?
It’s actually not the Defold editor but rather the Defold engine that defines how the window is created.
Is it white all the time or only while the game is starting?
When you open the exe the window flashes a solid white color on Windows and stays white until the game begins to render normally. Here’s an issue I made about this last year
Only while the game is starting
And what if you have a very thin loader collection that launches the rest of the game from a collection proxy? Or is it starting the engine that is slow?
Behavior happens with both a blank project and a very small project like you describe. The white screen lag is larger depending on the size of the initial assets to load.
Ok, I guess that’s because of the increase in time to access the bundles assets of large project.
Created DEF-3296 to track this.