I use Defold-win32-x86_64, but when i launch the game,the window begins with a white blank,I hope it begins with a black screen. By the way, when launched in macosx, it begins with black
When you open the exe the window flashes a solid white color on Windows and stays white until the game begins to render normally. Here’s an issue I made about this last year
And what if you have a very thin loader collection that launches the rest of the game from a collection proxy? Or is it starting the engine that is slow?
Behavior happens with both a blank project and a very small project like you describe. The white screen lag is larger depending on the size of the initial assets to load.