Win32 startup window color (DEF-3296) (SOLVED)

#1

I use Defold-win32-x86_64, but when i launch the game,the window begins with a white blank,I hope it begins with a black screen. By the way, when launched in macosx, it begins with black

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#2

Not possible for us to change, engine team has to fix it.

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#3

OK,thanks, does the defold-editor-macosx get more maintenance than the defold-editor-win32 ?

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#4

It’s actually not the Defold editor but rather the Defold engine that defines how the window is created.

Is it white all the time or only while the game is starting?

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#5

When you open the exe the window flashes a solid white color on Windows and stays white until the game begins to render normally. Here’s an issue I made about this last year

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#6

Only while the game is starting

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#7

And what if you have a very thin loader collection that launches the rest of the game from a collection proxy? Or is it starting the engine that is slow?

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#8

Behavior happens with both a blank project and a very small project like you describe. The white screen lag is larger depending on the size of the initial assets to load.

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#9

Ok, I guess that’s because of the increase in time to access the bundles assets of large project.

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#10

Created DEF-3296 to track this.

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#11

Solved in 1.2.164

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