Will go.property in the Change sprite image load all atalas(SOLVED)

the:
go.property(“robot”, resource.tile_source(“/assets/robot.tilesource”))
go.property(“zombie”, resource.tile_source(“/assets/zombie.tilesource”))
go.property(“adventurer”, resource.tile_source(“/assets/adventurer.tilesource”))

Does it load all 3 atlas when the game object with this script gets spawned in the scene
or
will it just load the which ever is selected in the 1, 2 or 3 robot zombie adventure.

if it does load all three, do we just add a code to “unload” the previous atlas?
Trying to save memory.

It will load all 3 when the collection is loaded.

Got it, thanks.