Hi, ive created a main menu to start and exit game etc, the game exits but when start is pressed, nothing happens and no error is produced. here is the code for my loader
local function load_menu(self)
msg.post("go#menu", "load")
msg.post("go#menu", "enable")
end
local function unload_menu(self)
msg.post("go#menu","unload")
end
local function load_main(self)
msg.post("go#main", "load")
msg.post("go#main", "enable")
end
function init(self)
msg.post(".", "acquire_input_focus")
load_menu(self)
end
function on_message(self, message_id, message, sender)
if message_id == hash("start") then
unload_menu(self)
load_main(self)
end
end
function init(self)
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
if(action_id == hash("touch") and action.released == true) then
local textBegin = gui.get_node("start1")
if(gui.pick_node(textBegin,action.x,action.y)) then
msg.post("loader:/go#loader", "start")
end
end
if(action_id == hash("touch") and action.released == true) then
local textExit = gui.get_node("exit1")
if(gui.pick_node(textExit,action.x,action.y)) then
msg.post("@system:", "exit", {code = 0})
end
end
end
Please could someone help?