Why is FPS so wrong in Atlas animation in the editor? Changing an animations FPS makes a difference, but the result is far from expected in the editor. They work correctly when the project is launched.
The idle and run animations are crazy fast at 5fps, too slow at 1fps and too quick at 2fps (but it’s the closest).
I’m following the https://www.youtube.com/watch?v=VFh2mfqmiRU Defold Game Engine Crash Course tutorial.
I have vsync off, and framecap set to 0 in game.project