This is a clone of this post:
Hi. New Defold developer here…
I was playing the Sidescroller tutorial project and noticed that it seemed like the framerate was a little low. It’s not unplayable but the movement of the stars is not at all smooth like I hoped it to be.
I checked the project’s update frequency and saw that it was set to 60. This doesn’t seem to be consistent with what I’m seeing on screen so I wrote a little script in the GUI to display what the current framerate is.
function init(self)
self.score = 0
…
Which is in fact not solved. I just repost it because I fear noone will see my comment in the “solved” thread.
Here is my comment that I left in the other thread:
I hope noone minds me bringing this thread back to life. I have the exact same problem running on Windows 10 with a Gefore GTX 1070 and newest drivers. Going to fullscreen fixes the issue for me aswell so it might also be a driver setup thing but is there no way to resolve this? I don’t think I can expect any potential client to change his driver setup.
An interesting addition: just enabling the visual profiler fixes the problem partially. Seems to run smoother immediatly but that’s not really…
britzl
August 15, 2017, 8:30pm
2
@andreas.tadic , do you have any ideas?