There are sprites which are children of parents. As they go around they appear to lengthen as they become “flat” which creates an interesting effect but isn’t intentional.
I suspect it has something to do with the texture filtering. What kind of min-filtering does the sampler have on the material (or project global if the material does not have a sampler setting)?
Yes, they were using the default sprite material which doesn’t have a sampler set. I set to a new material with a sampler set and they look like I would expect them to.
This is a good reminder to always be careful to use a sprite material with a sampler. I added another sampler to the other sprites with a sampler and it made them look better than the default sprite material with no sampler defined. And no default sampler is set in game.project yet.
This was current value in game.project, changing it had no impact on removing the unintended effect for the attachments I did not change from the default sprite material.