Why do these sprites appear to lengthen as they become flat toward the orthographic camera? Bug?

There are sprites which are children of parents. As they go around they appear to lengthen as they become “flat” which creates an interesting effect but isn’t intentional.

https://www.pkeod.com/defrs/auras/

Set spinning aura collection to be active to inspect

If you adjust this property you can make it go slow motion

I suspect it has something to do with the texture filtering. What kind of min-filtering does the sampler have on the material (or project global if the material does not have a sampler setting)?

A wild guess from looking is that it can also be another mip-level in the texture being used.

Yes, they were using the default sprite material which doesn’t have a sampler set. I set to a new material with a sampler set and they look like I would expect them to.

@Ragnar_Svensson That would make sense.

https://www.pkeod.com/defrs/auras_fixed/

This is a good reminder to always be careful to use a sprite material with a sampler. I added another sampler to the other sprites with a sampler and it made them look better than the default sprite material with no sampler defined. And no default sampler is set in game.project yet.

Edit:

This was current value in game.project, changing it had no impact on removing the unintended effect for the attachments I did not change from the default sprite material.

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