White screen before building

For OpenGL, Vulkan has one too.

https://www.glfw.org/GLFWUsersGuide273.pdf Newer but still lists the function.

Doesn’t look like a clear function is called right after opening the window for OpenGL or Vulkan, but I think it could be?

glClearColor(0, 0, 0, 1); – color from game.project ?
glClear( GL_COLOR_BUFFER_BIT );
glfwSwapBuffers();

builtin clear

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