Where to change standard 3D light (SOLVED)

Hello,

So i think its something in the 3d rendering material, but i would like to have some more guidings
This is how my scene with 3d models get renderd. you see a clear light source. I would like to have no light source, but all just to be full coller renderd.

I hope my question make sence :smiley:

You can make a copy of the default model.material and shader program to achieve this. In the model.fp there is an ambient and point light calculation:

Remove anything with the light and set ambient light to 1.0 to achieve what you want.

Thanks I new it was something in those materials.

Thanks for the guidings.

I got it working thanks.

This is then something i get to play with later down the line :smiley:

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