Mobile Intel® GMA 4500M
- GLINFO LOG *
DRIVER INFO
Vendor : Intel
Renderer : IncrediblE 4 Series Express Chipset Family
Version : 2.1.0 - Build 8.15.10.2869OPENGL CAPABILITIES
Supported extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_ARB_vertex_array_objectMax. viewport size : 4096x4096
Max. texture size : 4096x4096Max. modelview stack depth : 32
Max. projection stack depth : 4
Max. texture stack depth : 10
Max. attribute stack depth : 16
Max. name stack depth : 128Max. display list nesting : 64
Max. evaluator order : 32
Max. number of lights : 16
Max. clipping planes : 6
Max. pixel map size : 65536Point size range : 0.500 to 10.000
Point size granularity : 0.125
Line width range : 0.000 to 7.500
Line width granularity : 0.500Number of auxiliary buffers : 0
Bits of sub-pixel precision : 4ACCELERATED PIXEL FORMATS
Render to window; single buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 8); accumulation: 0 bpp (R: 0, G: 0, B: 0, A: 0); depth: 0 bits; stencil: 0 bits; auxiliary buffers: 0
Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 0 bits; stencil: 0 bits; auxiliary buffers: 0
Render to window; single buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 8); accumulation: 0 bpp (R: 0, G: 0, B: 0, A: 0); depth: 24 bits; stencil: 8 bits; auxiliary buffers: 0
Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 8 bits; auxiliary buffers: 0
Render to window; single buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 8); accumulation: 0 bpp (R: 0, G: 0, B: 0, A: 0); depth: 16 bits; stencil: 0 bits; auxiliary buffers: 0
Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 16 bits; stencil: 0 bits; auxiliary buffers: 0