What is the ANR rate for a real Defold game?

Hi!

Our games are made with Unity and we use AppLovin integration thus relatively high ANR rate of 0.5%-0.8% despite we put a lot of effort into fixing that.

What is the ANR rate in Defold games? I have seen some ANR-related threads on the forum so did you manage to eliminate’em?

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Some data from my games.

If it’s just Defold without ADS and external dependencies:

If it’s just a couple extensions like firebase + 2-3 ads networks (not a mediation):
#1

#2

#3 (the most of SDKs in this one)


I know that for games with mediation and a lot of ADS networks it’s something in between 0.47-0.51%

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@AGulev Thanks for sharing Alexey. Zero crash rate looks impressive. What are your memory and android version requirements for the #3?

This is our good guy. But yeah recently we faced the third-party code causing Unity native crashes then fixed it…

This is the bad guy. While both games share the code this one has more content.

Recently I tend to blame memory usage as the primary ANR catalyzer but I am not 100% sure the difference between projects ANR-rate is X2.

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Android 4.4
Not sure about memory tbh