I was just thinking about Defold as a whole, specifically on its beginnings as a mobile-focused engine and its claim as “The best way for you to create 2D games for web and mobile”.
With projects like Chemaria, and Fates of Ort it is clear that Defold can already be used for the creation of larger desktop titles.
Does the Defold team wants to continue pushing the engine towards web and mobile, or are desktop/console targets starting to get a focus?
- If web and mobile, what steps are being made to make Defold the best solution?
- If desktop/console, what major features does the Defold team have in mind to pursue this goal? Would this mean we should look forward to more features out of the box in Defold, like a robust native GUI system? Or is this the eternal purpose behind extensions like Dirty Larry and Gooey?
Does the Defold team want to have a place among the all-in-one engines like Unity, Unreal, and Godot?
- What is unique to Defold?
- What does the Defold team think they can do better than other engines?
Just some thoughts I have been having, and what better way to discuss it than reach out to those who care most about it, the community and developers behind it all.