Hi.
I am experimenting the platformer example default scripts for hero, and I have also added a tile map with editor generated collision objects.
What happens is that I added a wall of tiles and jumping beside the wall sometimes makes hiro stop the jumping animation and starting the ground_contact behavior. I think it happens because one of the contact points of the collision points up (while the two other ones point in the normal of the wall). Something similar to this image, but with another contact point whose normal points upwards.
Do you have any suggestions for making this jump beside the wall going smooth, I mean, without triggering the ground_contact behavior in the middle of the jump?
Thanks in advance, the engine is really a masterpiece. (I love eclipse plugins architecture, as well as Lua scripts)