Weird artifacts on physics objects

These artifacts aren’t always there, but when it shows up on an object it will stay on that object. Any idea what this is? or how to fix it?
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Here you can see one at the bottom of the onion and one on the chilipepper, but it’s not on the other chilipepper.
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This is the result of texture bleeding. Modify the extrude border value of your atlas:

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Thank you…now I remember one tutorial talking about this issue but since I really didn’t know what he was talking about as he didn’t show it…and at the time I wasn’t getting it…I forgot about it.

Thank you