WebGPU and Runtime Import

I am using Unreal Engine 5 and C++ to develope 3D factory digital twins since 2016.

I am looking alternative engines to UE5 to support web platforms but I need these features.

1- WebGPU support
2- Runtime GLB importer.

Unity is not an option for me because I don’t know C# and honestly I don’t willing to learn it

Godot doesn’t support WebGPU.

If runtime importer haven’t implemented yet but there is an API to to draw static meshes, I can write importer.

I developed STEP and IGES importer for UE5 with OpenCascade and defining LODResource from Vertex & Index Buffer, tangents, normals and UVs. I can follow same workflow if it is possible.

  1. Yes, there’s WebGPU support in Defold, you can switch backend via our manifest tool (create an .appmanifest file and select WebGPU as backend).
  2. No, we don’t support mesh creation in runtime from GLB files, but it’s possible to write something like that via native extensions + mesh components I think.
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