I am using Unreal Engine 5 and C++ to develope 3D factory digital twins since 2016.
I am looking alternative engines to UE5 to support web platforms but I need these features.
1- WebGPU support
2- Runtime GLB importer.
Unity is not an option for me because I don’t know C# and honestly I don’t willing to learn it
Godot doesn’t support WebGPU.
If runtime importer haven’t implemented yet but there is an API to to draw static meshes, I can write importer.
I developed STEP and IGES importer for UE5 with OpenCascade and defining LODResource from Vertex & Index Buffer, tangents, normals and UVs. I can follow same workflow if it is possible.