To have decent 3D model rendering, normal mapping is essential. Currently defold model rendering predicate only provides pos, normal and uv. The most user friendly solution is providing mesh handling API, something like RecalculateTangents/RecalculateNormals can be very helpful.
On the other hand, if native extension have access to VBO/VAO/VEO/texture name, we can calculate tangent and manipulate vertex data ourself, but with custom VBO layout, skinning will be a problem then, to implement correct skinning, bone/weight information also must be accessible.
Also, we want ES 3.0 very badly, at least sRGB/dFdx are what we want and expensive/impossible to simulate with shader code.
Is it possible for defold to have these features in near future?