Water hose/fountain with splashes particlefx (SOLVED)

Hello, everyone!

Hello, everyone!

I’m trying to understand particles, but I’m not getting very far yet. Would you be so kind as to help me create this water effect? (I’ve also included the HTML source code.)

water_hose_defold_particle_system.zip (3.2 KB)

1 Like

there is no particle collision in defold. you can fake it by calculating end of the water or make custom particle script . If you want exact thing like in the video I recommend faking

made example for you

Empty Project.zip (62.8 KB)

3 Likes

Thank you, I’ll keep trying

Does the angle of the hose need to change?

If the angle doesn’t change like in the video in your first post, it could be recreated easily with a single particlefx :slight_smile:

No, the angle should actually be fixed. It’s about the quality and realism of the water stream. It looks great in HTML—that’s the effect I’d like to achieve.

The water stream effect itself is cool in this HTML version, but what’s really great is that the drops fall—they don’t just disappear after a while. I don’t know how to do that either; I guess it has something to do with physics.

If it’s fixed then a simple trick should do!

Here’s my attempt, you can polish it further :wink:

Water_Hose.zip (69.0 KB)

Looks like they just fall behind the ground sprite :wink:

7 Likes

Thank you very much. This is a good starting point that we can build on.

Maybe put it on the example page? Looks pretty good to me

5 Likes

Good idea, it shows how to utilise the Start Delay property of the ParticleFX well :thinking: :white_check_mark:

1 Like

Good thread, I like how you achieved this @Pawel :smiley: Probably because it’s simple so I can understand it :face_with_tongue:

I like tricks like this in general, one of my favorite things in gamedev :star_struck:

1 Like

And inspired by this, we have now a splashing example! :sweat_droplets:

4 Likes