Walls in 3d game

how would i create walls in my 3d game without having to make the wall and collision manually

the collision resizing different is the issue, so when i resize old walls for new ones the collision breaks and shifts in strange ways

how can i avoid or fix this issue

But the wall model/mesh and collision shape are two different things though right? You may want to use high resolution models but basic shapes for the collision objects.

I suppose in the future we want a pipeline where a glTF model can contain both the visual shape and the collision shape somehow.

@JCash and @jhonny.goransson probably have ideas on what kind of solution we want going forward.

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