I’ve seen a few topics on this issue but none of them resolved my issue. Right after finishing the tutorial I get this error message:
ERROR:GAMESYS: Unable to play animation ‘left’ from texture ‘/_generated_294aab8e.texturec’ since it could not be found.
I will paste my code, but it should be exactly the same as the tutorial instructions.
local speed = 150
function init(self)
msg.post(".","acquire_input_focus")
self.dir = vmath.vector3()
self.current_anim = nil
end
function final(self)
-- Add finalization code here
-- Remove this function if not needed
end
function update(self, dt)
if vmath.length_sqr(self.dir) > 1 then
self.dir = vmath.normalize(self.dir)
end
local p = go.get_position()
go.set_position(p + self.dir * speed * dt)
local anim = hash("idle")
if self.dir.x > 0 then
anim = hash("right")
elseif self.dir.x < 0 then
anim = hash("left")
elseif self.dir.y > 0 then
anim = hash("back")
elseif self.dir.y < 0 then
anim = hash("front")
end
if anim ~= self.current_anim then
msg.post("#sprite", "play_animation", { id = anim })
self.current_anim = anim
end
self.dir = vmath.vector3()
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Remove this function if not needed
end
function on_input(self, action_id, action)
if action_id == hash("front") then
self.dir.y = -1
elseif action_id == hash("back") then
self.dir.y = 1
elseif action_id == hash("left") then
self.dir.x = -1
elseif action_id == hash("right") then
self.dir.x = 1
end
end
function on_reload(self)
-- Add reload-handling code here
-- Remove this function if not needed
end
The atlas is also named correctly to “left” but I will post a screen:
Only when I use the keyboard arrows. Forward, Right, Back, Left. Same error message but it complains about the animation label.
ERROR:GAMESYS: Unable to play animation ‘back’ from texture ‘/_generated_294aab8e.texturec’ since it could not be found.
ERROR:GAMESYS: Unable to play animation ‘left’ from texture ‘/_generated_294aab8e.texturec’ since it could not be found.
ERROR:GAMESYS: Unable to play animation ‘right’ from texture ‘/_generated_294aab8e.texturec’ since it could not be found.
ERROR:GAMESYS: Unable to play animation ‘front’ from texture ‘/_generated_294aab8e.texturec’ since it could not be found.
Thank you for your help, it is greatly appreciated.
I had made an HTML5 2D engine, but decided to check out what is out there. I had tried Cocos2d-x, their Creator, and didn’t like it all. I’m really liking how Defold is turning out, but I needed to figure out this issue. I’m glad it turned out to be a simple labeling error. Thank you again, Mathias_Westerdahl for spotting that; crazy eagle eyes.
I don’t have much experience with Lua, but programming languages are programming languages. I’ve been programming for over 18 years. I’m from Unreal Engine 3 and Unreal Engine 4. So, now you’re wondering, why not stick with Unreal Engine 4 for 2D? It’s a whole other beast to me. I’m so used to using it for 3D that it felt like learning everything new again for 2D, and then to have it all work with Facebook Instant… didn’t feel like it. I’d rather work with 2D in a dedicated engine.