I’m currently trying to switch my project over to use Vulkan (for Rive). At first, I had a couple shader issues (that I was able to solve) that made the game crash on launch. Now that those are fixed, the game screen is all black when I launch. There don’t appear to be any errors in the console.
If I switch back to OpenGL, everything renders correctly.
I’m not sure how to debug this at all.
- I’m on macOS
- Sonoma 14.6.1, Radeon Pro 575X 4 GB.
I’ve seen suggestions to debug Vulkan rendering issues with Xcode, but I don’t know how to set up the Xcode project. When I try it, it fails to launch with the error FATAL:ENGINE: Unable to load project file: 'YES' (-1)