One of our player has reported a very high speed in the game, like it is running 3x the normal speed. It turns out that it has a monitor with refresh rate of 144Hz, and a very powerful graphic card (I would say). I guess the problem is this higher frequency but I was expecting Defold to handle this without any problem. And probably it is and I have just chosen the wrong settings.
I would like to have the update functions to be called each frame with a variable dt, in other words dt should be equal to the time since the last update. In the project settings I have set Vsync (checked) and I have 0 in Frame cap. Are these the right settings?
I have read the manual here https://defold.com/manuals/project-settings/ but it is not clear to me…