Hi Josh!
Thank you very much for your kind words and for your feedback. Ort means more to me artistically, but I have to say this game has been much more fun to develop (and quicker!).
Do you think mouse control would be as responsive as keyboard/gamepad? I’m trying to imagine it but it feels like it would be hard to do really suave dodges the way you can currently.
Yes, it will run in a window.
Re: boost. I’m with you that adding more user controlled weaponry and stuff might make things more interesting. That said, there is a lot of discourse on this genre of game, and my understanding is that a heavy degree of automation is quite key to the appeal. That means that I am already “straying” from the genre by having the boost functionality and fast movement generally. Something like Vampire Survivors is more about builds than twitchy things like aiming and quick reactions. If I take things further, I risk veering too far into twin-stick shooter territory, which is a stale genre relative to the “horde survival” genre (name still pending).
Thanks for your feedback on the characters! Will think about how we can add more flavour.
I like the idea about more information in the threat up.
You automatically repair your ship, albeit very slowly. There is an upgrade type that speeds this up. I am thinking about how to make this more interesting as I have already had feedback on it elsewhere.
I really appreciate this feedback! I won’t implement it all of course, but it’s very valuable to know what works and what doesn’t. For example, knowing that some people appreciate a bit of added personality (characters and their barks) is valuable, because something like Vampire Survivors omits that almost entirely.