Hello!
Based on some advice given in another thread ( Low resolution pixel art game ), I modified my font.vp file to ensure my fonts were sitting at integer pixels.
My code is as follows, and works fine on my system (Win 7):
uniform mediump mat4 view_proj;
varying mediump vec2 var_texcoord0;
varying lowp vec4 var_face_color;
varying lowp vec4 var_outline_color;
// positions are in world space
attribute mediump vec4 position;
attribute mediump vec2 texcoord0;
attribute lowp vec4 face_color;
attribute lowp vec4 outline_color;
attribute lowp vec4 shadow_color;
void main()
{
var_texcoord0 = texcoord0;
var_face_color = face_color;
var_outline_color = outline_color;
// https://forum.defold.com/t/low-resolution-pixel-art-game/1434/10
position.x = round(position.x);
position.y = round(position.y);
position.z = round(position.z);
gl_Position = view_proj * vec4(position.x, position.y, position.z, 1.0);
}
My project partner is running Mac OS Yosemite, and gets the following error message when building:
WARNING:GRAPHICS: ERROR: 0:21: Invalid call of undeclared identifier 'round’
ERROR: 0:22: Invalid call of undeclared identifier 'round’
ERROR: 0:23: Invalid call of undeclared identifier ‘round’
This prevents the rest of the game from running.
The rounding does make my fonts look better, however I am at a loss as to how to fix this issue since I’m not even really sure what language font.vp is - it’s certainly not Lua! Any help? Thank you very much in advance!