I’m building a 2d-top down shooter.
I’m playing with the idea of connecting the gun to the body with joints. The gun would be connected to a lower arm, which is connected to an upper arm, which is connected to the body. So ideally some physics-based elbow/shoulder movement could occur.
My first question: is this even possible with a game that isn’t using physics elsewhere?
My player collection looks like this (I haven’t added “upper arm yet”):
I try to attach the gun to the lower arm with this code:
physics.create_joint(physics.JOINT_TYPE_FIXED, "playerWeapon#collisionobject", "my_test_joint", vmath.vector3(0, 0, 0), "playerLowerArm#collisionobject", vmath.vector3(0, 0, 0), { max_length = 0 })
The arm doesn’t seem to move with the gun.
My gun GO has a kinematic collisionobject. The gun GO moves around programmatically (from mouse cursor input).
My lower-arm GO I’ve tried with dynamic and kinematic.
I would like to see the lower-arm move with the gun.
Thanks!