Hello! I’m making a game that uses many different tilemaps, and right now I have all of them in my Defold project. However, I would like others to be able to create new tilemaps (using Tiled) without having access to the Defold project. I want something like a tilemap folder next to my executable, so that a user can put a tilemap in that folder and when the game is launched that tilemap is loaded and can be used. Ideally, all my tilemaps should be in that folder so users can modify already existing tilemaps as well.
Is there any way of doing this? I’ve been searching for a while and couldn’t find any solutions. I thought bundle_resources was the solution at first, but I can’t get it to work correctly (not getting the bundle folder when I bundle my project). Can anyone point me in the right direction?
Thanks a lot!