Defold LFS - The LuaFileSystem wrapper


#1

I’ve created a native extension wrapper for the LuaFileSystem (LFS) library. LuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution. LuaFileSystem offers a portable way to access the underlying directory structure and file attributes.

LFS offers quite a few useful functions, with the most important being the ability to read file attributes and iterate directories. Full API:

lfs.attributes (filepath [, aname | atable])
lfs.chdir (path)
lfs.lock_dir(path, [seconds_stale])
lfs.currentdir ()
iter, dir_obj = lfs.dir (path)
lfs.lock (filehandle, mode[, start[, length]])
lfs.link (old, new[, symlink])
lfs.mkdir (dirname)
lfs.rmdir (dirname)
lfs.setmode (file, mode)
lfs.symlinkattributes (filepath [, aname])
lfs.touch (filepath [, atime [, mtime]])
lfs.unlock (filehandle[, start[, length]])

The extension contains an example that implements a simple file browser using some of the LFS functions:


Using external tilemaps?
#3

I think you should integrate lfs into defold, because lfs is widely and commonly used by developers.


#4

Yes, maybe, but adding a single line to game.project with the dependency is not that big of a deal really.