I’m a tabletop game dev and hobbyist programmer; I spend some of my coding free time making prototypes and tutorials for how to digitize card and board games.
I’ve been looking into Defold for a long time now (coming from Phaser/JS and Unity/C#), and curious about a few things as I get my feet wet:
Would Defold-Input be the optimal library for handling simple drag-and-drop operations of cards and board tokens? And if so, is there a way to import the Git examples into my project in addition to the scripts? I’m currently only able to import the “in” folder as a dependency.
Is there an example of a “dropzone” that one could use to detect whether a card or board token is over a particular set of coordinates, and therefore droppable? I found this thread but am unsure whether something like this has already been created.
Is using Nakama the preferred workflow for implementing multiplayer in Defold? I’ve been using Socket.IO in tandem with Phaser, and Mirror in Unity, and it would be nice to use something that has a similar feature set.
Thanks very much!