I’ve built LuaJIT on my machine and was wondering how I could use this version with Defold? Particularly, if I wanted to mess around with the code and change things Curiously, I note that the .exe produced is 29kb whereas the one I have in the built from source version of Defold is 804-818kb (depending on if 32 or 64 bit.) I tried a naive replacement but I see “Compilation failed: null”. So obviously the built-in version of LuaJIT must be doing something additional to function with Defold. Does anyone have experience here?
Which version? Which OS? Which instructions did you follow when building LuaJIT?
Using Windows 10 and I built LuaJIT just by downloading it on luajit.org and running “make” from MSYS. This created the luajit.exe which works to process some example .lua files I pass to it. I’m using a (slightly) out of date version of Defold from git. It doesn’t show a version number but I have the SHA1 values:
Editor SHA1: 1673e26639d352d95b5387734686571681551061
Engine SHA1: dedf1ed10d96c92df6e361f5494531c79af4c1cf
I’m not familiar with the process either. I’m sure @JCash knows though. But if you look at the prebuilt luajit packages (https://github.com/defold/defold/blob/dev/packages/luajit-2.1.0-beta3-win32.tar.gz) what you actually want is not the exe but the libluajit-5.1.lib.
The luajit-64.exe from the prebuilt package is 696kB. Are there some shared libs along with the luajit.exe that you built?
It should work as usual, replace the libraries and executables, and you should be good to go.
We use the build script (and version) from share/ext/luajit/build_luajit.sh
You need two executables (32 and 64 bit), to produce luajit bytecode for both 32 and 64 bit executables.
The executables are about ~600kb.
As @britzl mentioned, inspect the `packages/luajit-2.1.0-beta3-*.tar.gz" packages for info on what files are actually needed.